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Bandwidth requiremens for internet games

Once upon a time computer games were text based, then they added graphics, then they began to support real time active graphics when played in multi-player environments through the internet. The bandwidth requirements of many of today's computer grames is significant. For example, Counter Strike has been measured as requiring 115KBps for clients in some situations.

Some internet service providers are starting to impose bandwidth caps on users (what they are starting to cap is aggregate data consumption per month, at a level much lower than their claimed instantaneous bandwidth). Often the proposed caps are so low that a couple of hours of game playing per day will easily exceed the monthly cap. This is why you should be complaining to the appropriate legislators or regulators about these proposals, at least in those situations with the proposed caps are absurdly low and intended solely to provide the them with an extra source of revenue.